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SIS Saturday Clubs

Six Saturday clubs at Shinagawa International School, Samezu: English literacy, Minecraft, robotics and coding, case studies, theatre and podcasting, and creative arts. Each club is its own class, with its own teacher, level and fee. Choose the one your child will love.

Ages 5-14 Shinagawa International School, Samezu Sat · 9:30 AM–12:30 PM Term: 7 Nov 2026 – 15 May 2027
Choose your club

Pick one club: all six run at the same time on Saturday morning. Book the number of sessions you want, or the Flexi Pass. Enrollment only, no trial.

6 clubs, pick one

Open a club to see what it is like, then choose the one your child would enjoy.

Cambridge Literacy Club

Ages 5-8Kindergarten – Grade 3

A Saturday English club where children grow as readers, writers, speakers and listeners. Built on Cambridge Primary English and CEFR-aligned goals, it uses stories, games, drama and talk, not worksheets, so children enjoy books and see their progress.

¥6,500 per session

What children learn

  • ReadingDecoding new words, reading aloud with expression, and understanding the story.
  • WritingBuilding sentences, using capitals and full stops, and planning a short story.
  • Speaking & listeningTalking clearly to a group, and responding to stories and friends.
  • ConfidenceTrying new words, sharing work and loving books.

A session 180 min

  1. 1Story circle9:30-10:00 · A shared picture book or chapter, with questions and props.
  2. 2Reading groups10:00-10:50 · Phonics games and guided reading, matched to each child's level.
  3. 3Break10:50-11:05 · Snack, water and a stretch.
  4. 4Writing workshop11:05-11:45 · Children plan and write their own story, list or letter.
  5. 5Act it out11:45-12:15 · Retelling stories with puppets, props and role play.
  6. 6Share time12:15-12:30 · Children read their work aloud to the group.

Sample activities

  • Story BuildersRoll story dice and build a new story as a team.
  • Puppet RetellRetell a favourite story with hand puppets.
  • Word DetectivesHunt the room for words with the week's sound.
  • Author's ChairRead your own story aloud from the special chair.

Levels

  1. Little Readers

    ages 5-6

    Phonics, first reading and simple sentences, working toward Cambridge Pre A1 Starters.

  2. Confident Readers

    ages 7-8

    Fluent reading, story writing and speaking to a group, working toward Cambridge A1 Movers.

Grouped by age and reading level in the first weeks.

Cambridge Minecraft

Ages 6-10Grade 1 – Grade 4

A creative building club in Minecraft Education with a clear design brief every Saturday. Children plan on paper, build in teams, test and improve, then explain their work in English, with reading, writing and speaking linked to Cambridge Primary goals.

¥6,500 per session

What children learn

  • Systems thinkingSeeing how parts connect and fixing what does not work.
  • TeamworkSharing a build, dividing jobs and agreeing on a plan.
  • LiteracyWriting clear signs, instructions and in-game books.
  • Digital citizenshipSafe, kind and responsible behaviour online.

A session 180 min

  1. 1Today's challenge9:30-9:50 · The teacher sets a design brief and shows examples.
  2. 2Plan on paper9:50-10:15 · Teams sketch their build and split the jobs.
  3. 3Build10:15-10:50 · Teams build in a shared class world.
  4. 4Break10:50-11:05 · Snack, water and a stretch, off screen.
  5. 5Test and improve11:05-11:50 · Try it out, fix problems, add signs and instructions.
  6. 6Build tour11:50-12:30 · Teams give a guided tour and take questions.

Sample activities

  • Village PlannersDesign a village with homes, a market and a school.
  • Redstone DoorbellWire a simple circuit to ring a bell or light a lamp.
  • How-To GuideWrite step-by-step instructions so a friend can rebuild your design.
  • Story World TourLead visitors through a world built around your own story.

Levels

  1. Explorers

    ages 6-7

    Basic controls, simple builds and short labels and sentences.

  2. Engineers

    ages 8-10

    Redstone circuits, larger team builds and written guides.

Grouped by age and experience in the first weeks.

Robotics & Coding

Ages 7-12Grade 2 – Grade 6

A hands-on club where children build robots and write the code that controls them. Beginners start with block-based coding and move up to text-based coding, and every block ends with a mission their robot has to complete.

¥6,500 per session

What children learn

  • SequencingPutting steps in the right order to reach a goal.
  • Logical reasoningUsing loops, if/then conditions and variables.
  • Problem-solvingTesting, finding the bug and trying again.
  • EngineeringBuilding strong, balanced robots that work.

A session 180 min

  1. 1Code warm-up9:30-9:50 · A quick unplugged or on-screen coding puzzle.
  2. 2Build9:50-10:50 · Teams build or adapt their robot for the day's task.
  3. 3Break10:50-11:05 · Snack, water and a stretch.
  4. 4Code and test11:05-11:50 · Write the program, run it, debug and improve.
  5. 5Challenge run11:50-12:20 · Robots take on the day's course or task.
  6. 6Wrap-up12:20-12:30 · What worked, what we'd change next time.

Sample activities

  • Maze RunnerCode a robot to find its way through a taped maze.
  • Sensor AlarmBuild a robot that reacts to light, sound or touch.
  • Bug HuntFind and fix the mistakes in a broken program.
  • Final MissionTeams solve a mission challenge against the clock.

Levels

  1. Block Coders

    ages 7-9

    Block-based coding, simple builds and first sensors.

  2. Text Coders

    ages 10-12

    Text-based coding, complex builds and multi-step missions.

Grouped by age and experience in the first weeks.

Case Studies Lab

Ages 10-14Grade 5 – Grade 8

Students work like consultants, journalists and designers. Each case starts with a real-world problem. Students research it, weigh the evidence and present a solution to a panel, building the skills that IB, Cambridge and other secondary programmes ask for.

¥6,500 per session

What children learn

  • Critical thinkingComparing options, spotting weak arguments and using evidence.
  • ResearchFinding, checking and summarising information from trusted sources.
  • CollaborationSharing roles, listening and reaching a team decision.
  • PresentingClear slides and talks, and handling questions from a panel.

A session 180 min

  1. 1Case briefing9:30-10:00 · Students open the case file and discuss the problem.
  2. 2Research10:00-10:50 · Teams investigate, check sources and gather evidence.
  3. 3Break10:50-11:05 · Snack, water and a stretch.
  4. 4Build the solution11:05-11:45 · Teams weigh options and prepare their pitch.
  5. 5Panel11:45-12:20 · Teams present and answer questions.
  6. 6Feedback12:20-12:30 · What made the strongest case, and why.

Sample activities

  • Waste DetectivesAudit the waste in a typical school day and propose a fix.
  • Startup PitchDesign a product, set a simple budget and pitch it to a panel.
  • Source CheckDecide which of five sources you can trust, and why.
  • Town PlannersPlan a safer street for walkers and cyclists.

Levels

  1. Junior Lab

    ages 10-11

    Guided cases, team research and short presentations.

  2. Senior Lab

    ages 12-14

    Open cases, independent research and panel Q&A.

Grouped by age in the first weeks.

On Air & On Stage

Ages 8-14Grade 3 – Grade 8

One club, three ways to perform. Improv builds quick thinking and confidence, theatre adds voice, character and stagecraft, and podcasting turns it all into a finished show families can hear. Shy children are welcome: the games build confidence step by step.

¥6,500 per session

What children learn

  • ImprovThinking on their feet, listening and building ideas with others.
  • TheatreClear voice, expressive movement, character and stage presence.
  • PodcastingPlanning episodes, interviewing, recording and editing audio.
  • ConfidenceSpeaking and performing in front of a group.

A session 180 min

  1. 1Warm-up9:30-10:00 · Voice, body and improv games.
  2. 2Stage time10:00-10:50 · Scene work, characters and rehearsal.
  3. 3Break10:50-11:05 · Snack, water and a stretch.
  4. 4Studio time11:05-12:15 · Planning, scripting, interviewing or recording.
  5. 5Showtime12:15-12:30 · Teams perform or play back what they made.

Sample activities

  • Yes, And StoryBuild a story one line at a time, accepting every idea.
  • Radio SketchWrite and record a 2-minute comedy sketch with sound effects.
  • Hot Seat InterviewInterview a classmate in character, then turn it into a podcast segment.
  • Showcase NightPerform live, then premiere your podcast episode for families.

Levels

  1. Junior Company

    ages 8-10

    Improv games, short scenes and a group radio sketch.

  2. Senior Company

    ages 11-14

    Devised scenes, scripted audio drama and their own podcast series.

Grouped by age in the first weeks.

Creative Arts

Ages 5-12Kindergarten – Grade 6

Four art forms in one Saturday club. Children paint and draw, build and craft, make music, and dance, and each strand feeds the next: the song becomes the dance, and the props they make go on stage with them. Every block ends with an exhibition or performance to share.

¥6,500 per session

What children learn

  • ArtDrawing, painting, collage and printmaking, inspired by artists from around the world.
  • CraftModel-making, puppets and props from paper and recycled materials.
  • MusicSinging, rhythm, percussion and simple composing.
  • DanceCreative movement and short routines set to the music they learn.

A session 180 min

  1. 1Welcome circle9:30-9:45 · A warm-up song and movement game.
  2. 2Art studio9:45-10:50 · Drawing, painting or collage.
  3. 3Break10:50-11:05 · Snack, water and a stretch.
  4. 4Craft or music workshop11:05-11:45 · Alternating weeks.
  5. 5Dance11:45-12:15 · Moving to the music we've learned.
  6. 6Gallery walk12:15-12:30 · Children show and talk about what they made.

Sample activities

  • Painting to MusicPaint what a piece of music makes you feel.
  • Junk BandBuild shakers and drums from recycled materials, then play them together.
  • Puppet ParadeMake a puppet, give it a voice and a dance.
  • World GalleryCrafts and dances inspired by a different country each month.

Levels

  1. Little Makers

    ages 5-7

    Hands-on art, simple crafts, action songs and playful movement.

  2. Young Artists

    ages 8-12

    Longer projects, composing rhythms and choreographing their own routines.

Grouped by age in the first weeks.

Parents often ask

One club at a time. All six clubs run on Saturday from 9:30 am to 12:30 pm, so a child can only be in one of them. Pick the one they will enjoy most when you enroll.

Open a club to see its ages, a typical session, sample activities and levels. Each card shows the ages it suits.

Saturdays from 9:30 am to 12:30 pm at the Shinagawa International School Samezu Campus, from 7 November 2026 to 15 May 2027.

There are no clubs on 21 November, from 19 December to 9 January, from 13 to 27 March, on 17 April or on 1 May.

Enroll from this page: pick your club, then either the number of sessions you want (¥6,500 each, up to the 18 in the term) or the Flexi Pass, any 10 sessions for ¥55,000. Nothing is paid online. We call you to arrange the Saturdays and the payment once your place is confirmed.

A term is a set block of weekly classes with a clear start and end. Children learn best with continuity, so we suggest joining for the whole term. This term runs 7 Nov 2026 – 15 May 2027. It has 18 sessions. The term is 18 Saturdays in three blocks: 7 November to 12 December, 16 January to 6 March, and 3 April to 15 May. There are no clubs on 21 November, from 19 December to 9 January, from 13 to 27 March, on 17 April or on 1 May. Nothing is paid online: we call you to arrange payment after we confirm your place.

Reserve a place

Enroll in the program. We reply within 1 business day to confirm the details.

1When
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Sat · 9:30 AM

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